STEAM fields are science, technology, engineering, art, and mathematics, or applied mathematics. STEAM is designed to integrate STEM subjects into various relevant education disciplines. These programs aim to teach students to think critically and use engineering or technology in imaginative designs or creative approaches to real-world problems while building on students' mathematics and science base. STEAM programs add art to STEM curriculum by drawing on design principles and encouraging creative solutions.
Video STEAM fields
History
One early founder of the STEAM initiative is Georgette Yakman, who in addition to raising the idea of adding the arts to the STEM acronym, claims to have found a formal way to link the subjects together and correspond them to the global socioeconomic world: "Science and Technology, interpreted through Engineering and the Arts, all based in elements of Mathematics." She provides professional development training to individual educators and programs on how to use the STEAM framework. In 2009, Senator Mark Warner announced Yakman's nomination as NCTC's STEAM Teacher of the Year 2009.
The international founder of the STEAM acronym, American Lisa La Bonte, CEO of the Arab Youth Venture Foundation based in the United Arab Emirates, created high profile public STEAM programs in 2006/2007 having added an A for 'inspired STEM', with the A standing for Aeronautics, Aviation, Astronomy, Aerospace, Ad Astra! and using all things "air and space" as a hook for youth to embark on greater experimentation, studies, and careers in the region's burgeoning space related industries. One of AYVF's best-known programs, "STEAM@TheMall" served over 200,000 its first two years at the most popular shopping malls, provided free weekend activity stations such as Mars robotics, science experiments, SkyLab portable planetarium, art/design, and creative writing. In 2008, Sharjah Sheikha Maisa kicked off the "Design booth for youth for Al Ain Summer S.T.E.A.M. funded by the Foundation created by the Crown Prince of Abu Dhabi". In 2010, the American Association of Arts & Sciences (AAAS) included a chapter on AYVF's most popular STEAM program in its book, "Building Mathematical and Scientific Talent in the Broader Middle East and North Africa (BMENA) Region".
Maps STEAM fields
Examples
- A joint resolution was introduced in the United States House of Representatives expressing the sense that adding art and design into Federal programs that target the STEM fields encourages innovation and economic growth in the United States. John Maeda co-hosted the kickoff briefing of the bipartisan Congressional STEAM Caucus.
- Sesame Street's 43rd season continues to focus on STEM, but finds ways to integrate arts. They state: "This helps make learning STEM concepts relevant and enticing to young children by highlighting how artists use STEM knowledge to enhance their art or solve problems. It also provides context for the importance of STEM knowledge in careers in the arts (e.g. musician, painter, sculptor and dancer)."
- The Rhode Island School of Design has a STEM to STEAM program and maintains an interactive map that shows global STEAM initiatives. Relevant organizations are able to add themselves to the map. John Maeda, (2008 to 2013 president of Rhode Island School of Design) has been a leader in bringing the initiative to the political forums of educational policy.
- Wolf Trap's Institute of Education, as part of a $1.5 million Department of Education grant, trains and places teaching artists into preschool and kindergarten classrooms. The artists collaborate with the teachers to integrate math and science with the arts.
- The University of Florida created an infographic to show the benefits of both STEM (left brain) and STEAM (right brain) functions.
- The toy lineup of MGA Entertainment's Project Mc² based on the original series on Netflix produced by AwesomenessTV, a division of DreamWorks Animation and the doll lineup such as McKeyla McAlister, Adrienne Attoms, Bryden Bandweth and Camryn Coyle and other toys.
- EducationCloset provides professional development in STEAM for K-12 educators through online classes, conferences, and monthly articles from teachers in the field.
Children's Books
- Rosy Revere Engineer - A little girl perseveres to become an inventor.
- What Do You Do With An Idea - This is the story of one brilliant idea and the child who helps to bring it into the world.
See also
- Arts-based training
References
External links
- STEAM: A Framework for Teaching Across the Disciplines
- STEM to STEAM
- STEAM Connect
- The Arts Are Not a Luxury
- ISEA2012 Machine Wilderness: Special Media-N edition
- The STEAM Journal (Academic journal)
Source of the article : Wikipedia